More info See in Glossary no longer has any link to its former Prefab Asset. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The resulting GameObject in the Scene A Scene contains the environments and menus of your game. You can unpack a Prefab instance by right-clicking on it in the Hierarchy and selecting Unpack Prefab. This is exactly the reverse operation of creating (packing) a Prefab, except that it doesn’t destroy the Prefab Asset but only affects the Prefab instance. More info See in Glossary, you unpack the Prefab instance. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary instance into a regular GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The prefab acts as a template from which you can create new object instances in the scene. To return the contents of a Prefab An asset type that allows you to store a GameObject complete with components and properties.
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